El modo de saltos tendrá su propio gametype en UrbanTerror HD.

Habrá 2 variantes:
Jump Training (Saltos de entrenamiento): Una especie de free-for-all donde cada jugador tendrá sus propios objetivos.
Team Jump Mode (modo de saltos por equipos): Más dedicado a la competición y al trabajo en equipo. 2 equipos compiten el uno contra el otro para coger puntos y batir tiempos.
La meta es desarrollar este modo de juego en el aspecto competitivo para ambas variantes, la individual y la de por equipos.
Las prometedoras características del Jump Mode (En inglés) :
• Gametype 9 (Jump Training) and gametype 10 (Team Jump Mode).
• Players are invincible, they cannot break their legs or die.
• A cvar g_ghostPlayers (0/1), when activated it will not be possible to "block" other players.
• Crystals to collect, each giving a point.
• Spectators can chat with players in game and vice versa.
• Radio binds are activated for both modes.
• A cvar g_noStamina (0/1) which allows beginners to turn off stamina.
• A cvar g_maxWallJumps (0/100) which allows either to turn off walljumps, or to grant a certain number of wall jumps according to the requirements of a map.
• Start and Finish lines to be placed at the beginning and end of a map.
• A stopwatch which starts as soon as you cross the start line, and which of course stops by touching the finish line.
• Auto-saving of the best time made during the game so you can try to beat your own record time.
• Two cvars /savePos and /loadPos to save and go back to your saved position.
• It is possible to see all players on the minimap (Jump Training).
• A Jump scoreboard at the end of the round with the number of crystals collected, the best time, etc.
• A system of centralised statistics coupled with the authentication system of Urban Terror HD.
Fuente:
http://www.urbanterror.info/news/365-jump-mode-notice/